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Factorio solid fuel blueprint
Factorio solid fuel blueprint. Furthermore 12 beacon builds are often suboptimal and I think this is probably the case for rocket fuel, the best builds pre oil changes, had 2 rocket fuel asms for every solid fuel chem plant, and the speed was designed so there was slightly more solid fuel than required so the buffer chests backed up and backup production lines are more UPS processing it into solid fuel is also kinda messy, but I generally assume that you have enough petrol gas usage, that all solid fuel is from light oil and cracked in such a way that it is 1 to 1 with the crude. So burning coal is 3 times more efficient energy-wise and 1. If the rocket fuel backs up, the build will stop; The concrete in the screenshot is not part of the blueprint; The blueprint includes Creative Mode entities only to supply the coal, water and power and to consume the solid fuel. oil processing, probably the one that gives more light oil and less heavy oil. Light > 1000 gets cracked. Is there any reason not to process them into rocket fuel by direct insertion before using them? If you make more lubricant out of heavy and solid/rocket fuel out of light, it'll still be proportional to just the refineries. FACTORIO MASTER CLASS. 49 RF per second. Jan 18, 2019 · Solid fuel: 210kW * 3 seconds / 1. Nov 22, 2016 · I usually have a refinery dedicated to flamer fuel and one for lubrication and then either crack to petroleum or solid fuel. What I did is hook up some solid-fuel-factories, that jump in if petroleum gas is too high and also made sure that the solid fuel is overriding coal at the power plants. Dump a barrel of heavy fuel into the assembler to the top. If you do, you can swap the speed modules with prod and maintain the same 2:3 ratio Works as long as fuel stacks are the same(eg. Has anyone run the numbers on what the best overall setup is for a special-purpose solid fuel refinery? Intuitively to me it seems like it's Basic Refining, with Heavy Oil cracked to Light Oil, and Light Oil and Petroleum each independently converted to Mar 26, 2019 · Light is always forced to solid fuel. View Copy. 5 Solid fuel => 12. ~13 tiles per solid fuel per second. 17. It is designed to make solid fuel with basic oil processing, but can also accept an unload train if solid fuel is being loaded elsewhere from advanced oil processing or liquefaction. Solar ratios (Factorio forums) 1 solar panel produces 42KW after factoring in the night (Factorio forums) Nuclear power See also: Tutorial:Nuclear power. This makes solid fuel for my 3-8 train smelting setup. ) You'll note that this does not produce plastic, and that solid fuel for the racket is a separate train station from my "Mixed fuel line". There are usually for light (mostly solid rocket fuel) and heavy oil (mostly lubricant) so you'll definitely want to do adv. Note: If you make an unload train, it must be 1-8-2. It should be easy to change, but my personal preference is to keep petroleum confined to advanced oil processing. the numbers for the ores: iron plates: The every blueprint used in Masterclass series by Nilaus. Sep 8, 2018 · So I made this compact refinery to fully convert the oil to solid fuel for a steam backup power plant. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil or petroleum. The 10 fuel (50 for Solid Fuel) number per train is probably a good place to start. Petroleum gas is used to create plastic bars and sulfur, important ingredients for mid-to-high-level recipes. Should have room for belts if needed. Input: 1 red belt coal. 1. One assembling machine , that produces rocket fuel, consumes 20 pieces per minute and there we can just do this "480/20=24" and that is a number of machines , that we needed. Petroleum gas is a fluid converted from crude oil (in an oil refinery) or light oil (in a chemical plant). connect the pipes and add 1 half belt of iron plate for the refinery in the middle, output rocket fuel to that same belt. I spend a long time on each so I wanted to show my steps. First when the amount of nuclear fuel in the requester chests falls below 100 cells. (blue-) belted (no robots), fully 8-beaconed, tileable, vanilla! the ores can be delivered by 2-4-0 and/or 2-8-0 trains. Light Oil -> Solid Fuel is extremely efficient. Another possible problem (I think) is to crack all your heavy to light such that the process stops. 02 solid fuel per second. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel. . ) Petrogas Always On - Solid Fuel (Outpost backup generator, "mixed fuel" out stock train station. 75MJ raw coal (plus cracking tax of 252kJ raw coal) Nov 24, 2021 · FACTORIO MEGABASE-IN-A-BOOKAdvanced Factorio Lets Play focused on making modular design for a Megabase. Mar 9, 2023 · Manually insert two Fuel cells in each rector for startup; Fuel economizer: Fuel cells are inserted into Reactors only when Steam tank storage goes below 100K; Power plants goes online, when accumulator charge goes below 20% (Configurable from Decider combinator) When spent fuel is removed, new fuel is added. 6 minutes). 583 pollution per unit of solid fuel when Y = 1. Nuclear Power by Nilaus - FACTORIO MASTER CLASS. Processing can be expanded from the initial setup: add more refineries on the right side, then expand cracking and plastic making to the bottom. There are programmable speakers for 3 events. the first station (closest to the stacker) of each resource will be Jul 31, 2022 · Find blueprints for Factorio with advanced search. 5MJ raw coal 10 Heavy oil => 7. No pumps are used. So why not turn it into rocket fuel? The ratios arent totally nice, but according to helmod they are pretty close (everything fully boosted) , with 2 refineries supporting approximately 4 light->solid, 3 PG->solid, 1 heavy cracking, and 7 rocket fuel. In addition to the two primary blueprints, all of the individual pieces of the oil processing blueprint—crude refining, lubricant production, heavy oil cracking, light oil cracking, solid fuel from light oil, and solid fuel from petroleum gas—can be extended horizontally effectively indefinitely. 1153 total items total items light oil is the most common method by far. Overbuilt on the assembler side of the ratio, so machines won't fill up with solid fuel. What’s the reasoning behind using only undergrounds for the unloading of the solid fuel in the RF blueprint? Far as I can see you can replace 4 pairs of undergrounds that aren’t doing anything with normal belts and save tons of iron. 33 times more efficient pollution-wise than basic oil processing into solid fuel. 104 Rocket fuel Copy to Clipboard Show Blueprint Show Json Heavy oil is a liquid produced by refining crude oil in an oil refinery. Share your designs. Compare making using 1 plastic bar plant to having a seperate 4 solid fuel factory and to mixing them together. The chemical plant has 2 inputs and 2 outputs in fixed positions. User: Polka4SAS Last updated: 01/28/2022 Created: Find blueprints for the video game Factorio. 0: Fuel type affects vehicle acceleration and top Solid fuel plants are 7x7 with 2prod/1speed in the plants. Oil products have many uses. Edit: I did the calculations, and changing to using all Prod 3 modules saves 1700 copper, 33k petroleum gas (assuming this is where you get your solid fuel), 6600 light oil, 170 steel, and over 1600 coal per rocket. Jan 20, 2022 · this is my blueprint book for all types of smelting. Factorio Blueprint book with all blueprints from Nilaus's Master Class series. Jan 28, 2022 · Find blueprints for Factorio with advanced search Late game nuclear fuel manufacturing design using beacons. Apr 22, 2016 · This is a layout that I made to try and make an easily constructed blueprint for all non-solid fuel chemical production. You can do this without losing rocket speed by adding 3 rows to the top (one beacon's width) and an extra column on the left, but You'll have extra solid fuel with nowhere to put it, which will cause a petroleum back up, unless you prioritize the solid fuel factory that's consuming the petroleum which will mess up the design more than mess up the numbers. Search the tags for mining, smelting, and advanced production blueprints. 4. It is more efficient to process heavy oil into light oil before creating solid fuel from it. This is because there is enough stored steam for the reactors to be idle. additional stackertracks) to the BP book. You can place one fuel cell in the bottom right reactor to start it up (or one in each should be fine, too). The top speeds for cars and tanks are instead approximately +9. I originally wanted to do a setup with 4 refineries, but the amount of solid fuel produced was much higher than a single belt, so I was forced to scale it down. Now, whenever your Lubricant is nearly full, and Light Oil is nearly full, instead of the heavy oil backing up in the storage tanks (potentially blocking the Refinery from processing crude oil and blocking other oil related production lines) it will get converted to solid fuel. It is the second-most long-lasting of all the fuel types, beat only by Nuclear fuel. Hook up water to the top. 12. blueprint,copy,paste, repeat. OTT Solid Fuel The steam for liquefaction is generated on site using solid fuel created from the light oil, or using a bit of coal when the plant is just starting up. Refining crude oil using advanced processing allows you to use less crude per 1 unit of flamethrower fuel. The only thing I can think of that consumes that much solid fuel is rocket fuel, and for 1 rocket per minute you need roughly 3 blue belts' worth of solid fuel per second. So I end up having to "Burn" excess Petroleum to kickstart Heavy Oil / Lubricant production. 0. g. In general, nuclear power is produced by the following production chain: Uranium ore is mined and processed to uranium-235 and uranium-238, then uranium fuel cells are created from May 21, 2017 · I recommend starting with a good amount of fuel stock before switching from coal. make a 3x3 grid of condensers, remove the one in the middle and put a fuel refinery there. LubeOnlyProduction. v2: After the Solid Fuel is created and put on a belt, it passes by the Rocket Fuel assemblers and is used to create Rocket Fuel. The thing is that you don't actually need to build it all at once. coal and solid fuel) Book has the circuit and steam boiler/engines separate + a connected version Copy to Clipboard Show Blueprint Show Json Extra Info Find blueprints for the video game Factorio. 15. 60 rocket fuel per minute from oil and water. Find blueprints for Factorio with advanced search. I have about 40 rockets that are automated, going from here to there. WELCOME TO FACTORIO!This series will focus on designing and building efficiently and effectively while explaining new features from the recent 0. The main thing to keep in mind is to give the solid fuel from petro priority as an input. Nearby balanced. 3GW reactor: 80% - Solid Fuel (Outpost backup generator, "mixed fuel" out stock train station. It isn't quite to a proper ratio, there are more petroleum gas to solid fuel than necessary and is short some light to solid fuel. 802 Solid fuel Out: 0. It has to do with changes to blueprint alignment settings in Factorio 1. Use Solid Fuel then. ) 119 MW Coal and 356 MW Solid Fuel Power shown. I couldn't find a clean way to make them 8x8. forum topic: regarding my blueprints and other neat things. Direct insertion of solid fuel from chem plants to assemblers for UPS friendliness. May 16, 2017 · I am running a big nuke plant and have plenty of coal and steam leftover. Build it tile-able. If you plan to just ignore rocket defense and just keep expanding, you will probably need to increase production for that. So its always nice to have a "sink" for Solid Locomotives are burner devices and require fuel to run; the more powerful the fuel used, the faster the locomotive's acceleration and top speed will be. High quantity lubricant production, stackable. This is a simple and easily upgradeable coal / solid fuel power setup. You don't want petro backing up, because that will stop the process. This makes a single solid fuel cost as much pumpjack cycles as one coal costs miner cycles, for 3 times the energy. 8 Light oil In: -0. Some stats: Though the top speeds given by solid fuel, rocket fuel and nuclear fuel are presented as +5%, +15% and +15% respectively, this seems to only be true for trains. The vehicle top speed modifier (115%) is the same as for rocket fuel. Throw some fuel into the boiler to the top. Comments. v2: When the Petroleum Gas Storage Tank reaches 20k it will start to pump to be converted to Solid Fuel. (solid fuel) 1. Keeping up the spirit of my previous logistic science post, here is my blueprint for 2700ish rocket fuel per minute in my grid base. Adding further refining to rocket fuel if the wells are next to a train depot would also be an option. Once that's depleted, they'll use rocket fuel. Multiple locomotives can be used on Factorio Blueprint book with all blueprints from Nilaus's Master Class series Master book. You can also pick something different so that the SF overproduces Sep 20, 2014 · Agreed. It's way more crude/power efficient to just use light oil solid fuel, and not crack it into gas when you already have the solid fuel need. W This will produce a lot of power while being designed not to waste fuel cells. 52. Has PM3 and speed beacons where relevant. so . History. Rocket Fuel. 579 MJ per pollution. And in the midlate-game, I always find myself short on Lubricant (right when I start to move to Blue-Belts + Bots, my Lubricant runs out). Nuclear fuel is a type of fuel. (Ammunition+shooting is another one for iron. It can be processed into light oil, solid fuel and lubricant. Blueprints can be exported from the game using the in-game blueprint manager. 5 Light oil => 0. 3k Oil to 175 Solid Fuel per minute. Petrol > 1000 gets turned to solid fuel, and is prioritized over Light-Solid fuel. More fuel cells will only be added when the stored power gets low enough. There are no comments yet Jan 7, 2019 · Find blueprints for the video game Factorio. Steam boilers will chew through wood stockpiles at 9. HOWEVER, solid fuel is an excellent power source and (if being quite low on coal) can easily bridge the phase where you transition into solar. 5 Solid fuel => 25MJ * 1. One fuel refinery fed by a line of atmospheric condensers making oxygen for just that refinery. I run on Solar. Dec 5, 2021 · i've added a stacker (incl. the trains can be scheduled with wait time or (my recommendation) empty/full cargo. Factorio Blueprint book with all blueprints from Nilaus's Master Class series Find blueprints for the video game Factorio. It's certainly possible to go even bigger with the design, but it's tileable for a reason. and advanced production blueprints. Don't worry if any of the reactors start flashing with a 'No fuel' icon. The first rocket silo takes only solid rocket fuel to any landing pad in the universe called "Rocket Fuel" that runs out of solid rocket fuel, which is the rightmost landing pad in the outpost blueprints. jpg It takes in rocket sections, packed rocket sections, and solid rocket fuel by belt, liquid rocket fuel by pipe, and space capsules by bot. As you can see, crude oil is cheaper in electricity then light or heavy oil to use, but gives up a large amount of petrol gas to do so. 2020 (Compatible with older versions) All blueprints containing a 90° turn including the various 90° Turns have been redesigned to actually do so. This is a site to share blueprints for the game Factorio. Without these entities, you can use the build in vanilla Find blueprints for the video game Factorio. Most recipes that either require or provide a fluid other than crude oil is produced here. Finding the nearest whole values for a solid fuel steam system: 80 units of coal gets you 60 bricks of fuel (7. 19 KB 1. Fluid & Solid load for Sulfur is a component in the production of Chemical science pack, Sulfuric acid and Explosives, with the latter two also being intermediate products used in higher-level recipes. 5 solid fuel*8 cycles), 59 of which go out to the world and one is recycled back into the system. In the end, you need one way to create a "final sink", and in this game, there is only the rocket or the power plant as final sink. The v3 Bulldog 1 Freedom Base speeds up and simplifies the process of getting… Mar 21, 2021 · State: Early game State: Mid game State: Late game. I have setup each kind of rocket fuel production, but I constantly struggle with it and am having trouble deciding whats best to focus on to solve it. Solid fuel, rocket fuel and nuclear fuel will give +20%, +80% and +150% acceleration respectively, and provide +5%, +15% and +15% for top speed respectively. io/calc. 17 version. The Oil Refinery processes crude oil into 3 different fluids: heavy oil, light oil and petroleum gas. Light to solid fuel and rocket fuel. One unit of solid fuel contains 12MJ of energy, three times the energy value of coal. 7x this blueprint = 1960 / 1929 rocket fuel per minute required for 1 compressed express belt of space science In: -310. This was the only way to make it work on Feb 23, 2022 · To use this blueprint, you need to: Hook up coal to the belt to the top left. Especially if your playing on hard mode, as just the sheer amount of lasers you will need will take quite a few batteries, not to mention the accumulators and such needed to support those lasers. 55 KB 1. Feb 13, 2017 · - Castles, Throne Rooms, Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together - Megabases Please provide us with blueprints or saves, if that makes sense of course. One Module converts 1. It can also be used as ammo in flamethrower turrets. 15 Light Oil => 1. 14 blueprint mods Blueprint String, Foreman, and Killkrog's Blueprint Manager Rocket Fuel: 1/2 bus belt 6 assemblers for Rocket Fuel Uses: Solid Fuel. That's a very common misconception and has been ever since people claimed that you had to "rush" advanced oil research (you didn't, solid fuel for smelting and steam power was a usable heavy/light sink prior to cracking, and also freed up coal for plastic if you were short of coal compared to crude oil). Output: 1 blue belt solid fuel. Just build it and supply fuel and it will start Jun 4, 2016 · Feed this Small Pump into an assembler that converts oil to solid fuel. Jan 30, 2017 · Well, it's one refinement of oil every 100 seconds, giving 3 light/heavy oil and 4 petrol each time. Assemblers is used for about 99. Petroleum gas and light oil will be used as-is for producing solid fuel. github. 34 13267. v2: Version 2 adds Petroleum Gas, Solid Fuel, and Rocket Fuel to the factory output and has minor improvements So I am about 400 hours in to space exploration, I am on second tier science, and my constant bottleneck is rocket fuel. 75 Solid fuel => 18. 01MJ raw coal tax on every solid fuel produced. renders and more information on FactorioBin and Factorio Blueprints. Jun 7, 2018 · If you are looking for tileable module oriented Rocket Fuel productio, here is mine solution. For that, my patches supply enough solid fuel. Must have Circuit Network flow control. Mase sure to keep a steady outgoing flow of solid fuel (e. 14 blueprint mods Blueprint String, Foreman, and Killkrog's Blueprint Manager Used in the production of orbital rockets. Although they can be turned into solid fuel to fuel boilers and furnaces, they are usually used to create plastic bars, which are used in advanced circuits, and sulfur, which is used in more advanced items. 741 Solid fuel Out: 0. Find blueprints for the video game Factorio. (You may remove the assembler after that). That would give one flamethrower ammo every 83. [Video Tutorial] There is also limited support for the 0. Petrol is always forced equally to acid and plastic. It progressively uses a single yellow belt of coal, a red belt of coal split, a single yellow belt of solid fuel and 2 yellow belts of solid fuel (or a red belt split). Currently (pre-fluid-rework), I use a fluid balancer of my own design to split fluids between Sulfur and Plastic equally. convert to rocket fuel or burn it) Light oil and petroleum gas into solid fuel. solid-fuel: Details The full-factory blueprint contains all of the circuit logic to control the inputs and outputs to ensure that all of the resources are well-managed. Must fit between Roboports. 78 %. Oct 25, 2020 · After filling the System with those Heavy Oil Barrels, it starts immediately and produces Lube as long as the Solid Fuel is wasted for Electricity or used somewhere else. Goals. Blue Circuits: 1/2 bus belt Still working on my 2500ish SPM base, coming into the home stretch. Solid items can be both inserted and removed by inserters from any point (no need to target fluid input/output connections). I May 10, 2020 · Because I kept running low on rocket fuel, I created a coal liquefication setup to turn coal into rocket fuel. All Petro to solid fuel. I hard switched from belted coal to this with about 500 rocket fuel on something like 50 trains no problem. Even on other planetary outposts I use adv. 5%, +34% and +58% respectively when these fuels are used. 03 L/H, and . the trainstops are 'intelligent', they will turn on as soon a full trainload can be loaded/unloaded and no train is present. Besides being useful as fuel in all burner devices, solid fuel is also used to produce rocket fuel, which is a component of rocket parts built in the rocket silo. Stations too have been affected by it - Fixed; 19:30 UTC 18. Properties: 1. 291% energy ROI. MK. Info. On the other end of the spectrum, if you crack it all down the petroleum and make just plastic, it's proportional to that configuration of refining and cracking. Set the constant combinator (next to the assembler) to the number of refineries you have. 3/s (1 chest in 8. [item=rocket-fuel] 790 I enjoy designing blueprints much more than I like playing the game so I wanted to document how I make my blueprints. Tileable solid fuel from coal liquefaction blueprint. Which results in almost a 2:1 ratio: https://kirkmcdonald. Factorio Prints. Train Fuel v1. Rocket Fuel 12x: fast I've seen elsewhere that the best recipe for solid fuel is the conversion from Light Oil. This is Find blueprints for the video game Factorio. Solid fuel; Light oil; Oct 28, 2020 · I have a setup that uses 10 beacons for rocket fuel and 12 for solid fuel. Bots are used for rocket fuel outpur only (its possible to make an underground belt in there instead of provider chests). 3 seconds, which isn't bad for essentially being an infinite system. Rocket fuel can also be used in burner devices to provide 100MJ of energy, however this is slightly less efficient than using 10 solid fuels unless extra products are created using productivity modules. I needed a rocket fuel factory but realized I should place solid fuel production right next to rocket fuel. Set a belt of iron plates and a pipe of light oil running up the row and Rocket fuel belt coming back. However - when you need a petroleum gas setup, it's really difficult to beat Hribek's solution without using beacons, and I don't think you'll find anything that stacks as nicely as this one does. No belts. Yup! All heavy to light. It has the highest energy density and vehicle bonuses of all the fuel types, providing an acceleration modifier of 250% (compared to rocket fuel's 180%). Tweak them to suit your production needs! For each resource, you should be able to expand simply by placing the blueprint to the right, with the beacons overlapping. This is a rock solid design that is self-priming. se-fuel-refinery: 72 Apr 30, 2018 · v3 is a complete overhaul and massive expansion. 04 P or . 25 production speed * 2x inefficiency => 1. In other words, that's 7. The blueprint is an evolution of the setup by… Creating solid fuel from petroleum, refined by basic processing and gathered by a pumpjack emits 1. htm Twms/oDQ== The solid fuel is a little bit short, so every now and then the rocket fuel stutters a little. Batteries: 1/2 bus belt 2 Chemical plants + assembler to un-barrel sulfuric acid Uses: Copper; Iron; Sulfuric Acid Returns: empty barrels. Their ratio wasn't exact so I'll make separate factories. Circuit Control The control allows me to constrain processes so I can always build what I need. The Lets Play transitions from a normal base into a Me I'm just starting getting into calculations and ratios, and after a quick math, i find out that 16 chemical plants will produce 480 solid fuel per minute. 5MJ raw coal 10 Heavy oil => 0. I don't like using solid fuel to make energy, I'd much rather put all that oil into plastics or batteries. oil to make acid and rocket fuel. Total power: 240MJ in, 720MJ out, 12MJ recycled. Snapping Light oil is a liquid converted from crude oil (in a oil refinery) or heavy oil (in a chemical plant). Redesigned for Factorio 0. So, to sum it up. 5x =>37.
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