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Totk 60 fps reddit


Totk 60 fps reddit. The prerendered cutscenes work correctly with any 60fps mods for a while now. May 1, 2023 · See the known issues listed on the reddit post for the DynamicFPS mod; VisualFixes_1008P_FXAA_On/Off_FSR_Off and VisualFixes_DisableFXAA will crash your game if you are on version 1. it literally has prebuilt, drop in, lazy packs 60 fps runs perfectly for me at 2K resolution, my left monitor is 244hz/2K max res and right monitor is 4K but I don’t feel the need to run the game in 4K as 2K blows me away and I don’t need the frame drop from 4K, I see it as pointless. Also the depths is pretty smooth too I think it’s because it’s dark down there but il stay at a solid 60fps with the lazy pack mod 1920x1080 60fps. Hey, is there any way to unlock fps without speeding up the game? I'm playing totk, and I have a 60fps mod, but I guess it isn't working. TotK is a much, much more demanding game to run. I am running high end hardware (4090 i7-13700) so may not be possible for everyone. ini Extract into the game mod folder (in the Yuzu game list, right click TotK, then Open Mod Data Location); It should also work similarly with Ryujinx A place to share your love for and discuss everything PlayStation VR and PSVR2. The difference is significant for me. This mod is obsolete. It's worth noting that even most of the tutorials you're following can't maintain a stable 60 FPS. 1. Jun 14, 2023 · r/totkmods. Your CPU may hit 60FPS at times, but doesn’t have the IPC or cache for a smooth 60 in this game. Fixed weapon throw vertical camera speed. I just got TotK up and running on Yuzu along with several mods from the TOTK-Mods-collection and it ran great. I get almost locked 90s in shrines and dips to 70-80 in the open world. I've been playing Totk since Day 1 on my Totk Oled and it's nowhere NEAR 60 FPS. Reaching stable 60FPS requires a Zen 4 (Ryzen 7XXX) or Intel 13th Gen chip. The game is 100% playable, but something about it just feels “off”. Did some research on that. 1 Remote Play (steam deck) host: adjust desktop to remote play client resolution client: video: fast bandwidth: 75mbps fps: 60 hardware decoding: on Been playing for a while now and no issues. For what it's worth, my machine is: Intel(R) Core(TM) i7-10700K CPU @ 3. We would like to show you a description here but the site won’t allow us. Variable refresh rate monitors can help smooth out the experience a little bit, but 30 fps lock is still the best way to play at the moment IMO. The TV, therefore, is receiving a 60 fps HDMI signal, and has no idea it's frame-doubled 30 fps and not native 60 fps. TotK will almost certainly be extremely well optimized, but even then I'm sure they're targeting 30 fps. I use the 60 static fps mod with dynamic fps then set the yuzu speed limiter to 150%. With dynamic, the game speed isn't tied to the framerate, so whether the game's running at 30 or at 60 your game still runs at full speed (you could even increase the "speed" in the emulator, which just ends up raising the framerate cap beyond since the dynamic FPS mod will ensure the game speed is consistent) Fps++ is way smoother for me. In combat and some dungeons, it absolutely tanks in performance. AMD 5800x, 4090 Generally averaging 55-60 fps with the occasional dip down to low 40s. New to yuzu and have got totk running pretty well. Very noticeable. I'll take fortnite, valheim, Valorant, overwatch, doom, etc type graphics with 144+ FPS at 1440p over the bullshit "next gen" games coming out recently. Welcome to Reddit's home for The Legend of Zelda™: Tears of the Kingdom mods on Ryujinx, Yuzu, and modified official hardware. i didn't play TOTK since may and I wanna know if it is playable at stable 60 fps without stuttering because stuttering is the main reason that i didn't play this game I really wanna play it i played BOTW and had so much fun , thanks . What's new in 2. I am only providing this mod for the fans of interpolated videos. Look at all the nintendo games that focus on being a good game rather than having some gimmicky bullshit like RTX. If totk was released for some reason on wiiu yes, cemu emulates games way beter than yuzu. In dynamic fps 60fps mod, I changed the . I’m using Custom mode with everything set to max. r/totkmods. ini file to 165fps (I know that the fps can’t reach that but I just want the fps to go higher than 60fps). And I’m also using rtss to monitor fps, if I disable rtss it still happens. Either use the 60fps_stable_static patch, and / or the DynamicFPSv1. To my knowledge, even the most high end PC money can buy cannot lock 60 in ALL areas of TOTK currently. I’ve tried the various different FPS mods (dynamic fps, static 60fps+, combinations of those and others, etc), with stationary vs portable modes, but all seem to lock at 40fps regardless. I can easily notice framerate drops with static 60 FPS, with the Dynamic FPS setting to 60 the dips seemed to be smoothed out more. Some Shrines have been capped to 60 FPS to allow for a proper completion at unlocked FPS. Got everything setup using latest Ryujinx, latest TOTK patch on M3 Max. 2 dynamic fps and 60 fps static The issue isn't major, but whenever I open the quick swap menu for weapons or the rune wheel, the game in the background goes black. 0 GB RAM I have an RX 6800 and I'm playing at 60 fps with 2x resolution scale. But even if it was not the case, higher frame rate can still give a better and more fluid experience by reducing motion blur for example, and overall increase fluidity in gameplay specially in fast paces action, I have tried this myself and there actually is a bit of a difference in the game I tried it in. 80GHz 80. 4 mod and set MaxFramerate = 60 in the . 5. Water temple was almost unplayable. But when using the 45 option my fps tanks and has a hard time staying close to 45 fps. Some experts do claim that the human eye can see above 60fps. There are a lot of factors that go into whether or not a particular console can run a particular game at 60 fps. You're talking out of your ass bro. That wouldn't be dynamic. A subreddit moderated by modders for the modding community. Nope. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. Your CPU may hit 60FPS at times, but doesn’t have the IPC or cache for a smooth 60 in this game Some Shrines have been capped to 60 FPS to allow for a proper completion at unlocked FPS. I experience more fps drops and stutters with Dynamic + static 60 combo. Skyward Sword is a port of a Wii game with better textures and higher resolution. New issue on totk appears after installing 1. That being said, if you enjoy a game and you have sufficient money consider supporting the developers by buying it :-) No one, anything posted here, or any content is endorsed, sponsored, or posted by, for, or on Nintendo's behalf. Fixed bow vertical camera speed. I have a I7 3070Ti and I get 45-60 fps , 60 fps smooth in shrines and a solid 50 with dips to as low 30 when I get to towns or I start wacking bokoblins. Even if TotK the game runs at 30 fps, the Switch OS outputs a constant 60 fps, and it will output each frame of a 30 fps game twice in order to maintain this. FPS 60fps static dynamicfps v1. 1: Compatible with Yuzu versions that include the "Sync to framerate of video playback" option. 0. "oh man I saw a neon sign reflex in a puddle" ffs who cares. I experience next to no stutters and i generally get more consistent fps. With the 60 fps option I don’t always get 60, I’m usually between 45-55 depending on the area, so I decided to try the 45 option. The game only goes to 60 fps when the speed is doubled when i press cntrl+u. May 13, 2023 · Early Friday, a Reddit poster published a "beta" dynamic FPS mod for Tears of the Kingdom, claiming it works alongside the existing 60 fps mod to smooth out performance when the framerate Jun 14, 2023 · r/totkmods. I’m using Legion slim 5 with R7 7840H and RTX 4060. Get information on everything revolving around piracy on the Nintendo Switch from apps, games, development, and support. So I don't think the issue is your RX 6600 XT from the same gen (RDNA 2) Only time I had to remove the 60 fps static mod was for Fire temple, because there I get 45-50 fps and game runs in slow motion in some parts of the dungeon. but i need settings and mods to calibrate it to all performance. May 13, 2023 · Early Friday, a Reddit poster published a "beta" dynamic FPS mod for Tears of the Kingdom, claiming it works alongside the existing 60 fps mod to smooth out performance when the framerate. That's why most people use a dynamic FPS mod, which adjusts the game's speed based on the framerate. A way to limit the game to 60fps is needed. But 95% of the gameplay I'm doing it at 60 fps. Yuzu has to brute force some stuff to work or isnt nearly as well optimized/translated so its harder, im sure in the future all switch games will be as easy as it is now to emulate wii games (next 5 years will probably make this possible, 50% better cpus (maybe arm), 50% yuzu/ryujinx updates) the title is a joke because of how ridiculously easy it is to do this. Using the totk optimizer settings at 2x on my LG C1 (4k). It can sometimes reach higher, but most of the time in open area, the fps is just under 60fps. Jul 12, 2023 · Aim for 30fps. But I haven't gone past the first big cutscene near the very beginning because the video is sped up, making the audio lag way behind. Mods that are included which I did not make: ChuckFeedAndSeed's Dynamic FPS patch; theboy181's 60FPS cutscene fix patch and disable dof patch I can confirm that the FPS INI setting gives smoother performance for me than the static mods. Mods that are included which I did not make: ChuckFeedAndSeed's Dynamic FPS patch; theboy181's 60FPS cutscene fix patch and disable dof patch May 13, 2023 · Early Friday, a Reddit poster published a "beta" dynamic FPS mod for Tears of the Kingdom, claiming it works alongside the existing 60 fps mod to smooth out performance when the framerate TotK interpolated 60fps Cutscenes V2. hwgu bvcf iwxeisj cwnhf cusz bkvobeo hzscniz fjm bdhu bkfuyx